Creating a simple Android plugin: Step by step tutorial on how to create a simple Android plugin (Read the article Writing Android plugins, or discuss it in our forum).Key input plugin (iOS) ( source code & forum discussion).iOS image picker plugin (iOS): This plugin gives access to iOS photo library and camera ( source code & forum discussion). ![]() Basic test plugin (iOS): This is a test plugin showing how to implement your own class, events and new commands in general by Michael Hartlef (forum nick: ( source code & forum discussion).Detailed installation instructions can be found here. Android Facebook plugin: This is written by Arturs Sossins.Data exchange plugin (iOS): The one written by Caroline Begbie (forum nick: pretty much covers many types of data exchange between iOS stack and Lua code.This plugin benefits from Wax, a bridge between Lua and Objective-C. iOS native functions plugin: This plugin is written by Andy Bower and it allows you run any iOS class/function next to Lua.Step-by-step tutorial to deploy your C++ plugins to the desktop player: See this Gideros forum thread.Start examining them, and learn how you can build your own. Plugins that come with Gideros Studio (iOS): There are many example plugins packed with Gideros Studio like GameKit, Bitop and SQLite (for iOS) and Bitop (for Android).There are some introductory articles and examples which will guide you through writing your own plugin. Writing plugins is easy once you get the main idea. This way, you can understand that "something has happened" in your library. Another good feature is the event mechanism: you define a trigger for specific events in the library, and when that action is done, a specific event is dispatched to Lua. With Gideros Studio plugin framework, you can create a class and then use this class to reach the library itself. If the plugin is programmed using Objective-C, then it can be available for iOS only.If the plugin is programmed using Java, then it can be available for Android only.If the library you are going to use is programmed using C or C++, then it can be used on both mobile platforms plus desktop.In order for a plugin to work Gideros, you need some prerequisites. Example libraries that can be used to develop applications are in-app purchase libraries, Analytics plugins, native UI libraries on top of OpenGL window, ad plugins, social network plugins, push notifications, data storage and client-server messaging.Ĭurrently Gideros Studio supports both iOS and Android plugins.
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