You can have as many humans playing as available slots in the game.Hot-Seat is now available through the multiplayer menu.Multiplayer AI is now consistent with Single Player AI.Fixed Oligarchy bug that was causing the effect to expire when loading from a save.Machu Picchu no longer destroyed when capturing a city containing Machu Picchu.Roads under captured cities no longer charge maintenance.Player is now given the option to return a CS worker that they free from barbarians.AI policy choice weighting balance pass.AI grand strategy and flavor weighting balance pass.Scale recommended army sizes based on difficulty level.Correct issue that was causing late-game continent-bound AI's to over-build units intending to invade, and never properly execute the amphibious invasion.Revise code calculating recommended army size (using smaller armies if the threat is low).Victory adjustments to AI behaviors, including alternate victory paths as “back-ups” (for example, building the Apollo Program, even if they are not going for a Spaceship victory).Dampen early game Grand Strategies to give the AI time to expand (AI were sometimes stuck in a single city until late in the game).Strategies for building mobile units now persist into Modern era to help AI decisions for when to build tanks and modern armor.Block City States from building carriers, atomic weapons.Modified flavor tags for Atomic Bomb and Nuclear Missile so AI builds them only when it decides it specifically wants Nukes.AI players may now use a Great General in early rushes on higher difficulties.Allow Alexander and Darius to consider Hoplites and Immortals for offensive roles in early game.Allow the AI to consider Pikeman units for offensive roles when they can't build Swordsman or Longswordsman.Rebalanced AI flavors and strategies for unit training to improve AI army composition and build choices.Particularly useful for bribing a hostile AI. Track trades between players and allow that to positively influence relationships (the better the deal for the AI, the stronger the modifier).AI remembers if you fought against a common foe (positive modifier, decays over time, based on damage done to the common foe).AI remembers if you satisfied one of their requests (positive modifier, decays over time, based on value of items granted).End declaration of friendship as soon as war is declared (so can't later get a notification that it has expired).AI now recognizes a player that captured their capital for a permanent diplomatic penalty.AI now remembers when it has been nuked, for a permanent diplomatic penalty.Made backstab routine more transparent (the dialog will clearly state that they are backstabbing you).
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